SoundCloud: https://soundcloud.com/imadamjackson
Team Leader and Sound Director on Cuppa Coffee Games' ScrapShift. Available at https://cuppa-coffee-games.itch.io/scrapshift
ScrapShift is a team dissertation project turned Tranzfuser 2024 project. The demo was worked on from September 2023 to September 2024.
ScrapShift is a third-person hack-and-slash game for PC, focused on smooth and stylish combat. As Kaila, players utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil. By beating up enemies, players can attract scrap onto their gauntlets to transform them into a powerful weapon that will help Kaila rise to the top and defeat the gang that took her grandmother from her. (Taken from the ScrapShift itch.io page)
For this project I led the team as well as working on all the SFX and audio direction including music.
Made with Unity. SFX made with Ableton Live. SFX and Music implemented through Wwise.
Lead Audio (and Lead Actor) on weezing's please help me this is not a joke i have turned into a ball. Available at https://kidzombiey2k.itch.io/thisisnotajoke!
please help me this is not a joke i have turned into a ball is a game created for the Global Game Jam 2024 for the theme: Make Us Laugh. This game was created over a 48 hour period.
The game's main character is Adam (me) who touches a mysterious orb and transforms into a ball. The goal is to survive the obstacle course with the speed of the ball rapidly increasing over time while also collecting magic beans... Yummy!
For this project I worked on the music, SFX and voice lines as well as providing my dashing likeness for the ball.
Made with Unity. Music and SFX mixed in Ableton Live.
Lead Artist and Associate SFX Artist on Otter Waffle's Fear of the Duck. Available at https://octopus8studios.itch.io/fear-of-the-duck!
Fear of the Duck is a game created at Brunel University for a summer project - Octopus 8 - with a few peers. This game was made over 10 weeks.
In Fear of the Duck, play as the Temporal Conducktor, roaming around the forests of purgatory and leading souls to the lands beyond. In this procedurally-generated puzzle game, your aim is to appease your supreme leader, Puddles, by leading souls through the forests of purgatory and out via the wells scattered on the forest floor. On your journey, encounter forest effigies, hindering your progress and scaring away the souls. (Taken from the Fear of the Duck itch.io page)
For this project I worked on the pixel art as well as helping out with the SFX and voxel models.
Made with Unity. SFX mixed in Ableton Live.
Lead SFX Artist on 2006 Simulator. Available at: https://kidzombiey2k.itch.io/2006-simulator!
2006 Simulator is a game created at Brunel University as part of a small game jam between friends. This game was made in a day.
Relive your days in 2006: watch the DVD-Video logo bounce around the screen and turn your Wii on and off.
For this project I worked on the SFX.
Made with Clickteam Fusion. SFX mixed in Reaper.